Epsilon Indi A II is earth’s most distant colony 11.8 light years from hone.
Most of the surface area is water with only a few small islands, the thin atmosphere means that even at sea level colonist suffer from altitude sickness.
The colony is only 7 years old and is therefore half the age of the Acey2 colony, adventures on EeEye AyToo should reflect both this and the distance from Earth. Due to the long rotation time most colonist ignore the local day and use a standard 24 hour pattern.
EeEye AyToo Physical Data
Radius: 5995 km
Orbit Period: 88.83 days
Rotation: 715.4 hrs
Mean Temp: 309K/36C
Atmosphere: Very Thin (Marginal: Nitrogen Compounds)
Water / Ice Index: 94.74
Volcanic Activity: Moderate
Tectonic Activity: Light
Population: 10,000 (PR 4)
Colonial Administration, CR 3
Per Capita Income: $25,000
Class III Spaceport
Civilian Espionage Office (PR 1)
Government Research Station (PR1)
Naval Base (PR 1)
There are 2 main settlements, Zubrin’s Halt and Leviathan Bay. Zubrin’s Halt is the larger and considered the capital.
We now reach the point where my notes and pictures have run out. We did two other games one for Korea and one for North America.
Using a home made map and counters developed independently of Dave Clark’s now vanished Korean Front expansion the North Korean forces launched and offensive towards Seoul which foundered on South Korea defenses back by US and Australian air power.
I wondered about tuning the proficiency ratings of the North and South Koreans
Using the map from Invasion America and home made counters we assumed that nothing much would happen before war turn 10 when the majority of the immediately mobilisable National Guard had been shipped overseas. We also assumed that the United States Navy would keep the Cubans bottled up. In addition most central American forces have only limited power projection capability so the fighting limited itself to some cross border action around Nicaragua and a limited incursion into Texas and New Mexico by Mexican troops which was easily defeated by a combination of National Guard, Army Reserve and Canadian Militia supported by German troops from GATES.
First and apology, there’s no picture for this week.
This was the week that we decided to stop the game as a stalemate seemed to have settled in. In general the SAAF had through a combination of enemy losses and logistical break down achieved air dominance.
Around Windhoek the SADF had 8 division reinforced by 44 Parachute brigade dug-in opposing the Cubans and Angolans with neither side able to generate enough combat power to dislodge the other without risking an exchange.
North of Pretoria the new full mobilised SADF demonstrated it could create a staic front line of Commando units from behind which the regulars of 7 Division could strike and essentially pick off a stack a turn.
Looking at the situation it looked like the winners were ironically the Angolans who had managed to isolate UNITA from SADF support long enough to destroy it as a fighting force while the Mozambiqan forces had not quite pulled the same trick on RENAMO.
What all this would do to the political situation in Southner Africa once the dust had settled on the rest of the Third World War was anyone’s guess.