Operation Albion

Being in the UK most of the commemorations for the centenary  of World War 1  centre on the western front, so I thought I’d remind people that this was indeed a world war by mentioning Operation Albion.

This eastern front battle is unusual for two things, it’s a successful amphibious assault, and it was carried out by the Germans.

Of course there was a small British involvement in the form the the Baltic Submarine Flotilla but Royal Navy Operations in the area did not really start until 1918 – 1919

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UTPRF Cruiser (3d model)

Some time ago I posted a schematic of what I envisioned for the UTPRF ships layouts, now with a new computer and access to 3D Builder and Paint 3D I’ve been able to put together a simple model of that ship, here’s a picture to give a better idea of what I was thinking.

UTPRF Cruiser

This is the basic cruiser as described in the linked post, one of the issues I have with most science fiction space craft (with a few exceptions such as Zozer Games Far Horizon) is that there is not enough space given to drives, fuel and other stores.

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Stargate: Black Ops

I recently got a copy of Osprey Publishing’s Black Ops and after a quick read I decided that this might be a suitable vehicle for some Stargate skirmish combat. After all more than one episode has at it’s hear the team sneaking into a Goa’uld stronghold to steal something or blow something up!

A quick warning – I haven’t play tested this stuff fully yet.

Weapons

Weapon
Close
Effective
Extreme
Shots
Notes
Cost
Staff Weapon
24
72
1
Can act as a 2 handed baton in close combat, Blunt
+4
Zat
6
12
1
Light, Stun
+1
Staff Cannon
36
90
1
Heavy, Save + 1

Factions

Jaffa

The conscript slave soldiers of the false gods. Jaffa troops have an infant Goa’uld implanted that provides strength, longevity, and good health.

  • Squad Upgrades: Grenades, HAZMAT
  • Specialists: B&E, Demolitions, RT
  • Faction Special Abilities: Merciless, may be endless. HELO insertion.
Name
ACC
CQC
DED
Save
Card
Equipment
Special
Points
Java Conscript
5
5
4
4
Jack
Staff Weapon. Zat, Heavy Armour
Tough, Resilient
13

Stargate Command

The top-secret United States Air Force military organization tasked with operating the Stargate device and all matters pertaining to things offworld, such as threats to Earth or missions to procure new technology from extraterrestrial civilizations.

Stargate command troops can be taken from the existing Special Forces or Professional faction.

  • Squad Upgrades: Grenades, Smoke, HAZMAT, NODS, rebreather
  • Specialists: B&E, Demolitions, Hacking, Jammer, Linguist, Medic, RT
  • Faction Special Abilities: Artillery, MANPAD
Name
ACC
CQC
DED
Save
Card
Equipment
Special
Points
Colonel Jack O’Neill
3
3
4
3
Ace
PDW, Armour, Zat
Tough, Leader
12
Major Sam Carter
3
3
4
3
Jack
PDW, Armour, Zat
Tough, Hacker
13
Teal’C
3
3
4
3
Ace
Staff Weapon, Armour, Zat
Tough, Resilient
18
Daniel Jackson
4
4
4
4
Queen
PDW, Armour, Zat
Tough, Linguist
11
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Bughunters: Welcome to EeEye AyToo

Epsilon Indi A II is earth’s most distant colony 11.8 light years from hone.

epsilon-indi

Most of the surface area is water with only a few small islands, the thin atmosphere means that even at sea level colonist suffer from altitude sickness.

epsilon-indi-projection

The colony is only 7 years old and is therefore half the age of the Acey2 colony, adventures on EeEye AyToo should reflect both this and the distance from Earth. Due to the long rotation time most colonist ignore the local day and use a standard 24 hour pattern.

EeEye AyToo Physical Data
Standard (Garden)
Radius: 5995 km
Gravity: 0.75G
Orbit Period: 88.83 days
Rotation: 715.4 hrs
Climate: Warm
Mean Temp: 309K/36C
Atmosphere: Very Thin (Marginal: Nitrogen Compounds)
Water / Ice Index: 94.74
Volcanic Activity: Moderate
Tectonic Activity: Light

GURPS statistics
Population: 10,000 (PR 4)
Colonial Administration, CR 3
Per Capita Income: $25,000
Class III Spaceport
Colonial Office
Civilian Espionage Office (PR 1)
Government Research Station (PR1)
Nature Preserve
Naval Base (PR 1)

Colony Map

There are 2 main settlements, Zubrin’s Halt and Leviathan Bay. Zubrin’s Halt is the larger and considered the capital.

epsilon-indi-colony

System Diagram

Epsilon-Indi-system

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Bughunters: A new chronology

Having added all the nearby brown dwarf stars to the near star list (see an earlier post) I now had to decide what order UTPRF had visited them in – if at all.
I decided that United Terra was essentially running two parallel programmes. In the first all the nearby stars were visited and listening and observation outposts established connected to earth via Isler radio. In the second exploratory and colonisation teams were being sent out to likely stars.

So far 2 colonies have been established, the first and oldest on Alpha Centauri’s second planet; the second on Epsilon Indi A’s second planet.

Range is the distance in light years from Earth, Habitability and Affinity are GURPS Space statistics indicating how friendly a world is to human life, the higher the better.

Location Date of Founding Date of Destruction Age Type Range Habitability Affinity
AC/2 2115 N/A 15yrs Colony 4.4 6 6
Barnards Star 2117 13yrs Outpost 6.0 -1 -1
Luhman 16 (WISE 1049-5319) 1 2118 12yrs Outpost 6.6 +0 +0
WISE 0855-0714 (Estveniper-Aco II) 2120 10yrs Outpost 7.5 0 -1
Wolf 359 (Wolf 359 II) 2119 11yrs Outpost 7.8 -2 -2
UV Ceti (UV Ceti I.1) 2120 2125 6yrs Outpost (Destroyed) 8.7 0 -1
Ross 154 (Ross 154 II) 2121 2128 7yrs Outpost 9.7 0 -1
Ross 248 (Ross 248 II) 2121 2129 8yrs Outpost 10.3 0 0
Epsilon Indi (Epsilon Indi A II) 2123 7yrs Colony 11.8 +1 +2
UGPS J072227.51-054031.2 (UGPS J072227.51-054031.2 I) 2125 5yrs Outpost 13.3 0 0
2MASS J154043.42-510135.7 (Siengendalund III A) 2127 3yrs Outpost 14.3 -2 -2
DENIS J081730.0-615520 (DENIS J081730.0-615520 I A) 2128 2yrs Outpost 16.1 0 0
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Bughunters: Welcome to Acey 2

System diagram of Alpha Centauri

System diagram of Alpha Centauri

Alpha Centauri’s second planet AC/2 or Acey 2 is the UTPRF’s first extra solar colony. It was established in 2115 AD and has seen a steady influx of colonists since then.

A projection of AC/2

A projection of AC/2

AC/2 showing the colony area

AC/2 showing the colony area

The colony is centred on a single peninsular in the equatorial region where there are two major towns Landing and First Port. In GURPS terms AC/2 has the following characteristics.

Population: 20,000 (PR 4)
Colonial Administration, CR 3
Per Capita income: $31,000
Class III spaceport
Government Research Centre (PR 1)
Nature Preserve
Private Research Centre (Pr 2)
Rebel base (runaway Synthers)

The beginnings of a orbital base intended to rival earths “Stargate” named “Stargate2” has been started and now houses 100 people mainly concered with managing the arrival of new colonists and supporting UTPRF operations.

Alpha Centauri 2 Colony Area

Alpha Centauri 2 Colony Area

Acey 2 is not the only inhabited planet of the Alpha Centauri System as Acey/4 supports a small facility with a population of 1,500.

Alpha Centauri 4 Globe

Alpha Centauri 4 Globe

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Third World War: The Other Fronts

We now reach the point where my notes and pictures have run out. We did two other games one for Korea and one for North America.

Korea

Using a home made map and counters developed independently of Dave Clark’s now vanished Korean Front expansion the North Korean forces launched and offensive towards Seoul which foundered on South Korea defenses back by US and Australian air power.

I wondered about tuning the proficiency ratings of the North and South Koreans

Americas

Using the map from Invasion America and home made counters we assumed that nothing much would happen before war turn 10 when the majority of the immediately mobilisable National Guard had been shipped overseas. We also assumed that the United States Navy would keep the Cubans bottled up. In addition most central American forces have only limited power projection capability so the fighting limited itself to some cross border action around Nicaragua and a limited incursion into Texas and New Mexico by Mexican troops which was easily defeated by a combination of National Guard, Army Reserve and Canadian Militia supported by German troops from GATES.

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